I’ve been busy modelling for the demo of The Correction, and I think I’m getting there!
Who would have thought it would take so long though? I’ve been working on beds, mattresses, pillows, shelves, tables, books, plug sockets, photoframes, candles, padlocks, combination locks, screwdrivers and more, and the scene still looks pretty empty. It turns out life is full of different objects with complex shapes.
At the moment, the scene looks almost too clean. Imperfection is the perfection of CG, so I need to rough things up a bit, from scuffs on the walls to rounded off edges on the table so that it doesn’t look quite so dangerous. Everything’s also really right angle-y, but I’ve been saving the most complex objects for last so I expect those to liven up the scene a little.
Nevertheless, a lot of detail has been put into these models. You can’t see it from the view I’ve provided, but the combo lock has numbers on each of its wheels, while the wheels on the bed have been very carefully constructed. In the game there will be zoom ups, so that the player can move those wheels and see what’s going on.
I’ve lighted the scene a little more too, and I think that’s had a good effect. The lighting actually helps to bring out a bit more colour in the objects, so I’m really happy where that’s going. Nevertheless, it’s pretty simple lighting that I’ve implemented at the moment, so once I add a little more detail there, the realism should massively improve.
In other news, another character is complete, but I won’t post that here – I may post one more character before I release the game, but want to keep the bulk of the cast a surprise! Meanwhile, the story is growing increasingly complex and the characters are really growing in terms of both personality and backstory, so I’m pretty excited to see where that goes.